Super Smash Bros. Ultimate Update Ver. 6.0.0 - Fighter Adjustments
|Donkey Kong||Side Tilt Attack||Extended launch distance.|
|Donkey Kong||Neutral Air Attack||Increased power. |
Increased attack range.
|Donkey Kong||Neutral Special||Extended fully charged launch distance. |
Shortened the charge time it takes to reach max charge.
|Donkey Kong||Up Special||Increased the speed that super armor activates when using the move on the ground. |
Made it easier to hit multiple times when hitting an airborne opponent when using the move on the ground, and extended the last attack’s launch distance.
|Donkey Kong||Down Special||Increased attack speed when using the move on the ground. |
Reduced vulnerability when using the move on the ground.
|Kirby||Neutral Attack 1||Increased attack speed.|
|Kirby||Up Smash Attack||Extended launch distance when hit in the low-damage range.|
|Kirby||Neutral Air Attack||Increased attack speed. |
Extended launch distance when hit in the high-damage range.
|Kirby||Up Air Attack||Increased attack speed. |
Extended launch distance.
|Kirby||Neutral Special||Reduced start time for Inhale. |
Made it harder to disrupt Kirby's Copy Ability.
|Jigglypuff||Air Dodge||Reduced vulnerability.|
|Jigglypuff||Moving Air Dodge||Reduced vulnerability.|
|Jigglypuff||Down Air Attack||Shortened the landing time after using the move. |
Reduced vulnerability when landing after using the move.
|Jigglypuff||Forward Throw||Adjusted launch angle.|
|Jigglypuff||Neutral Special||Shortened the charge time it takes to reach max charge.|
|Jigglypuff||Side Special||Increased the duration of the damage animation when the move hits. |
Increased the opponent’s downtime when shielded.
|Robin||Side Tilt Attack||Extended launch distance.|
|Robin||Neutral Air Attack||Increased attack speed.|
|Robin||Neutral Special||Shortened the time it takes to change to a more powerful spell.|
|Robin||Side Special||Extended the duration of the fireball. |
The duration of the pillar of fire is not affected.
|Robin||Other||Increased the recharging effect smash attacks have on the Levin Sword.|
|King K. Rool||Neutral Air Attack||Reduced vulnerability when landing after using the move.|
|King K. Rool||Forward Air Attack||Increased power of the high-damage range. |
Increased attack range of the high-damage-range attack and increased the duration.
|King K. Rool||Up Air Attack||Increased the amount of time hit detection lasts. |
Extended launch distance for the high-damage range.
|King K. Rool||Neutral Special||Increased attack speed. |
Made it easier to vacuum up the Kannonball.
Shortened the time needed to shoot out the vacuumed Kannonball.
Extended launch distance when hit with the Kannonball.
|King K. Rool||Down Special||Reduced vulnerability when the counter succeeds. |
Increased the range the counter counts as a success.
Increased the high-damage range.
|Incineroar||Neutral Attack 3||Increased power. |
Extended launch distance.
|Incineroar||Forward Air Attack||Increased the amount of time hit detection lasts. |
Decreased power for the latter half of the time hit detection lasts.
|Incineroar||Down Air Attack||Made it easier to trigger a meteor effect when you hit with the high-damage range.|
|Incineroar||Neutral Special||Increased the power at the beginning of the move. |
Increased the range at the beginning of the move and increased the duration of the move.
|Incineroar||Down Special||Increased the amount of time the damage-reducing pose is effective. |
Extended launch distance of the flames after receiving an opponent's attack.
Reduced vulnerability when receiving or not receiving an opponent’s attack.
|Hero||Neutral Special||After Kafrizz hits a fighter or the stage and explodes, Gravitational Pull or Pocket will have no effect on the explosion.|