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    Mario Tennis Aces Update History

    Update Details:

    Click the version number below for information about older software updates for Mario Tennis Aces. Each update also includes all previous updates.


    Version 2.1.0

    • Changes to Online Tournament
      • Ability will be classified by four ranks (A, B, C, D), which are based on a player’s rating. Players of similar ranks are now more likely to be matched together.
      • Changed all current five-round tournaments to three rounds. Made it easier to match players of similar ability by increasing number of players with similar progress in the tournament.
      • The condition for being seeded and getting to start from the second round has changed from a player needing to be a tournament champion to a player needing to have a 2,500 or higher rating.
      • Randomly chosen courts in the first and second rounds of the online tournament will be selected from all courts with no hazards, except for the night court. The night court is reserved for the championship match.
        • From version 2.1.0 it will be possible to play a “Hazards OFF” setting with no mast on the Savage Sea court.
      • Changed play time from “two-game, one-set match” to “first to win two games”. If each player wins one game, there will be a tiebreaker. This new play time is also the default setting for Free Play and Swing Mode.
      • Starting in December, player ranking will switch from points-based to ratings-based.
      • When a new month starts, the player’s initial rating will change based on their play results from the previous month. The following changes will occur when December begins.
        • 2,000 or less rating ? Starts at 2,000
        • 2,000 - 2,500 rating ? Current rating will be maintained
        • 2,500 or more rating ? 1/2 of amount over 2,500 will be added to 2,500 instead of 1/10th.

        Note: Player rating will be reset to 2,000 if software was not played in previous month or if there is bad data. If the software is not updated to version 2.1.0, December changes will not be processed.

    • Doubles Class Added to Online Tournament
      • Doubles Class will be newly available in online tournament mode starting in December. Doubles Class will be a four-player doubles match with standard rules, including use of energy.
      • Doubles teams can be formed with two people sharing a Nintendo Switch console, with a friend online, or by matching with a stranger online of similar ability.
      • Pair Rank will be determined by calculating the average rating of the two players’ respective ratings.
      • Doubles Class is compatible with the Nintendo Switch Online smart device app for voice chat. However, in the Doubles Class online tournament, voice chat is only possible between doubles partners and is not possible with the opponent, regardless of whether it’s in the menus or during the match.
    • New Games Added
      • The second Co-op Challenge, Yoshi’s Ring Shot, will begin. Co-op Challenge is a mode for online play which will only be held for a certain period of time.
        • A membership to Nintendo Switch Online is required to play Co-op Challenge.
      • Co-op Challenge: Yoshi’s Ring Shot will be available from the distribution of version 2.1.0 on 1 December until 09:00 on 10 January 2019. Yoshi’s Ring Shot is a Challenge played with button controls (standard rules) with a four-player team. The team is formed among online players or with friends. (If each player has a controller, up to four players can play on one Nintendo Switch console.) You can acquire Yoshis of different colours (blue, red, and yellow) by meeting objectives.
        • A Yoshi of a different colour can only be obtained by the player who achieved the objective.
      • Boo Hunter, which is played with one Nintendo Switch console, has been added to Swing Mode. This game can be played in Co-op mode or Competitive mode. Up to four players (including a COM player) can play.
    • Changes to the Shot System
      • “Taunting” is no longer possible while a player’s character is moving.
      • Made it possible to change shots with the A, B or Y Buttons if the Left Stick is tilted up or down while charging a lob or drop shot by pressing the X Button.
      • Made it more likely for a ball to be returned to the back of the court when returning a serve with a drop shot.
      • Made it easier to see how much energy changed in the Energy Gauge.
      • Changed the vibration of the controller when pressing the button twice and charging a powerful shot in comparison to the vibration of the controller after pressing the button once.
    • Changes to Character Abilities
      • We changed the abilities of certain characters.
        Character Name Change
        Mario
        • Decreased the length of the period that time is frozen after leaping for a ball.
        Bowser
        • Slightly increased the power of his shot.
        Waluigi
        • Slightly decreased the power of his volley shot.
        Peach
        • Slightly decreased her pace of acceleration and cutback speed.
        Toadette
        • Slightly increased the length of the period that time is frozen after leaping for a ball.
        • Slightly decreased the power of her volley shot.
        • Slightly decreased the top speed at which she moves.
        Boo
        • Slightly decreased the power of his volley shot.
        • Slightly decreased his ability to aim for the edges of the sideline.
        • Slightly decreased his pace of acceleration.
        Blooper
        • Slightly decreased the power of his volley shot.
        • Slightly decreased his ability to aim for the edges of the sideline.
        Koopa Paratroopa
        • Slightly decreased the power of his slice return.
        • Slightly decreased the bounce of his topspin shot.
        • Decreased his pace of acceleration.
    • Additional Settings
      • Savage Sea: You can now play with no mast in the middle of the court by selecting “Hazards OFF”. When the Savage Sea court is randomly selected in the online tournament mode, there will be no mast.
      • Free Play: ”Tournament” was added to Play Time. The first to win two games is the winner, but a tiebreaker will take place if each wins one game, unlike Extended Play.
    • Other Changes
      • Co-op Challenge: When you Join a Friend, a ? will appear next to a Favorite.
      • Free Play: Fixed problem of Simple ball speed decreasing.
      • COM Tournament: The issue of the game sometimes stopping on the COM tournament menu when saving interrupted data with specific progress created in version 1.2.0 or earlier has been fixed.
      • Other adjustments have been made to improve gameplay.

    Version 2.0.1

    • Changes to Shot System
      • Slice shot’s power has been slightly decreased.
      • Returning a slice which was hit at a high point close to the net has been made easier.
      • The power of lobs has been increased when playing with Simple rules.
    • Changes to Character Abilities
      • The abilities of certain characters have been changed.
        Character Name Change
        Wario Slightly increased the distance he can hit a ball without leaping.
        Rosalina Slightly increased her movement speed during a Charge Shot.
        Chain Chomp Slightly increased the ability to aim for the sideline.
        Increased the length of the period that time is frozen after leaping for a ball.
        Decreased the speed at which top movement velocity is attained.
        Waluigi Decreased the power of his slice.
        Peach Slightly decreased the length of the period that time is frozen after leaping for a ball.
        Toad Slightly increased the length of the period that time is frozen after leaping for a ball.
        Boo After leaping for a shot when playing with Simple rules, he can no longer be cancelled during the period that time is frozen.
    • Other Changes
      • Simple Class: In Online Tournament, option settings that do not affect Simple rules will not be displayed.
      • Free Play and Swing Mode: When three or more players are playing Singles, the game will now start with P1 and P2 serving for matches other than Team matches. The server and returner will be randomly selected.
      • Online Tournament: Control issues when your character is on the far court have been fixed.
      • Adventure: The issue of software shutting down when playing in Challenges has been fixed.
      • The issue of Zone Shots being cancelled has been fixed.
      • The issue concerning Leap Shots and swinging and missing when Koopa Troopa is on a star point has been fixed.

    Version 2.0.0

    • New Game Mode Added
      • The Co-op Challenge game mode has been added. This is a mode that will be available online during special events.
        • A Nintendo Switch Online membership is required to play online.
      • Co-op Challenge: Boo Hunt will be available from the distribution of version 2.0.0 on Wednesday 19 September until Thursday 11 October. This is a mission where you play using Swing Mode. Team up with friends online or off or find players online to work as a group of four toward achieving the challenge's goal. (Up to four players can play on one Nintendo Switch console if there are enough Joy-Con controllers.) You can acquire costumes for Boo (three different colours of visors) by reaching certain challenge goals.
        • Only players who reach the goals can acquire these costumes.
    • Changes to Shot System
      • The waiting time for the rotating star point when hitting a Zone Shot has been extended 15/60th of a second. The opportunity to hit a Zone Shot has been increased by that amount.
      • The way a rotating star point disappears has been changed from fading out to simply disappearing after the wait time is over.
      • The amount of energy used when using Zone Speed has been adjusted.
        • The minimum energy used was reduced from 25% to 20%.
        • The consumption per 1/60th of a second has been increased from 0.25% to 0.3%.
      • When returning a shot from a short use of Zone Speed, the minimum energy spent (20%) will be used.
      • It's now easier to hit volleys closer to the net.
      • When characters who are not good at volleying are far from the net, the differences in their power when hitting the ball have been reduced.
      • When entering a Zone Shot right after Zone Speed, the minimum energy needed at the beginning of the shot has been eliminated. Therefore, you can commit to this transition with less energy used.
      • How far you are pushed back when you return a Max Charge Shot has been adjusted.
        • Even if you hit it back you will be pushed back more than in version 1.2.0, but there's less of a difference between characters regarding how far they'll be pushed back.
      • The knockback type Special Shot has been strengthened.
        • Extended the length of time an opponent is frozen after receiving a Special Shot from 30/60th of a second to 60/60th of a second.
        • There's no change to the freeze time for the rotating-type Special Shot.
      • The issue where Special Shot or Zone Speed didn't work if you held the L Button or the R Button while still swinging when returning a Special Shot has been fixed.
      • You're no longer knocked back when successfully blocking a Special Shot or Trick Shot when returning it.
      • You will hit a lob if you don't press the Left Stick up or down when hitting a shot with the X Button.
      • You can confirm a shot with the X Button after your character jumps into the air during a Zone Shot and is deciding where to shoot.
      • The "in" area on the court lights up so that it's easy to tell what areas are good to aim for when hitting a Zone Shot, Zone Shot serve, or Special Shot.
      • There's less of a chance of a ball going out after tipping over the net when you're doing a drop shot during a Max Charge Shot.
      • It's now a fault when hitting a serve against the net post.
    • Changes to Character Abilities
    • Changed the abilities of certain characters.
      Character Name Changed Content
      Donkey Kong
      • Increased the power of his slice.
      • Slightly increased his ability to aim for the edges of the sideline.
      Daisy
      • Increased the power of her topspin.
      • Slightly increased her ability to aim for the edges of the sideline.
      Blooper
      • Slightly increased the distance he can hit a ball without lunging.
      • Slightly increased the height of balls he can return.
      • Slightly increased the top speed at which he moves.
      • Slightly increased the speed of cutback when moving.
      Wario
      • Slightly decreased the amount of time he's stationary after lunging at a ball.
      • Slightly increased the power he uses for his serve, smash, volley and flat.
      • Slightly increased the top speed at which he moves.
      Spike
      • Slightly increased his ability to aim for the edges of the sideline.
      • Slightly increased the top speed at which he moves.
      • Slightly increased the acceleration at which he can reach top speed.
      Toad
      • Slightly increased the power of his shot.
      • Slightly increased the top speed at which he moves.
      Waluigi
      • Slowed speed of cutback when moving.
      • Slightly decreased the power of his serve and smash.
      • Slightly shortened the distance he can lunge to hit a ball.
      Peach
      • Slightly decreased her ability to aim for the edges of the sideline.
      • Decreased the top speed at which she moves and performs her crosscut.
      • Slightly decreased the power of her volley shot.
      • Slightly increased the amount of time she's stationary after lunging at a ball.
      • Slightly shortened distance she can lunge to hit a ball.
      Luigi
      • Slowed his crosscut when moving.
      Diddy Kong
      • Decreased his ability to aim for the edges of the sideline.
      Rosalina
      • Slightly slowed her movement speed while charging.
      Boo
      • Slightly slowed his movement speed while charging.
      • Increased the amount of time it takes until he can lunge repeatedly in Simple Class.
    • Additional Settings
      • Options: You can now split your use of the Zone Shot and Zone Speed between the ZR Button and R Button.
        • If you're using the Joy-Con sideways, control for both these moves will be SR regardless of the settings.
        • Any data preserved after quitting a tournament will have the settings from before changing the options.
      • Options: You can now divide your use of the Special Shot and cancel charge between the ZL Button and L Button.
        • If you're using the Joy-Con sideways, control for both these moves will be SL regardless of the settings.
        • Any data preserved after quitting a tournament will have the settings from before changing the options.
        • Cancel charge in Simple Mode will not be affected by these settings.
      • Free Play: You can now choose Either when choosing between play time and court when selecting search conditions for Invite Anyone in online play.
    • Changes to Adventure Mode
      • It's now possible to challenge a mission with all-out energy if you fail it three times. You'll be able to hit Special Shots one after another or continue rallies while using plenty of Zone Speed, as well as take on missions that were difficult to clear by learning how to use energy.
      • Ruins of Trials was added to Adventure mode. You'll be able to play this after clearing Adventure mode.
        • Since the goal of these missions is to achieve high scores, you will not be able to challenge them with all-out energy.
      • Reflection Room: The target no longer moves when using a Special Shot.
      • Snowfall Mountain summit: The amount of energy recovered has been adjusted.
      • Station Square: An issue in which Shy Guys blending into the boxes and not being able to move has been fixed.
      • Bask Ruins: An issue in which opponents were unable to move after landing from a jump has been fixed.
      • Changes to Swing Mode
      • Swings are now possible to use in Local Play. Choose this mode after selecting Swing Mode on the main menu.
        • If you're playing Swing Mode in tabletop mode, only one player can play per Nintendo Switch console. When playing doubles with four players in tabletop mode, four Nintendo Switch consoles are needed.
    • Changes to Online Play
      • If you force the software to close while playing, your rating will decrease by 1%.
        • You may be removed from the Rankings entirely if you often intentionally quit games.
      • The greatest amount your rating will fall after losing a match has been reduced to 1% of your current rating.
      • You can no longer confirm your opponent's player name before a match.
      • You can check the character your opponent is using before a match, but if you cancel the match, you will not be able to check the character your next opponent is using.
      • You will no longer be matched with the same opponent two times in a row.
      • Your record from online tournaments will be saved per the Nintendo Account on the server. Even if you use multiple Nintendo Switch consoles, if you sign in as a user of the same Nintendo Account, you will play using the points and rating you had from that account.
        • This game is compatible with Save Data Cloud via the Nintendo Switch Online service, but if download backed up save data, your online data will not overwrite the older data.
      • You will no longer be able to start new matches right before server maintenance begins.
        • Please note that if server maintenance begins during a match, you will be disconnected.
    • About Voice Chat
      • The game is now compatible with the Nintendo Switch Online smartphone application. If the application is running on your device when you enter an online match, you will automatically receive a prompt on your smartphone asking if you would like to start voice chat with your opponent.
        • This will be applied to all online modes (Online Tournament in Tournament, the new Co-op Challenge, and Online Play in Free Play.
    • Other Changes
      • The Energy Gauge that is shown near characters is now always the same as the Energy Gauge at the edge of the screen.
      • An issue in which failure background music would play for winning partners in online doubles matches has been fixed.
      • You can now return to the menu without retrying while losing to Dry Bones during How to Play in the main menu.
      • The animation when charging fully and using a drop shot against Koopa Troopa in Simple Mode has been changed. However, there's been no change to functionality.
      • Other adjustments have been made to improve gameplay.

    Version 1.2.0

    • Game Balance Updates
      • We have increased the minimum energy level used for a Zone Shot serve from 25% to 30%. 33% energy is still needed in order to trigger the shot.
      • We have shortened the distance a character is pushed back when returning a shot that pushes the opponent to the back of the court, such as a Max Charge Shot.
        • The player can reduce the impact of being pushed back by returning a topspin and lob with a slice, a slice with a topspin, and a flat with a flat.
      • We have adjusted the way the ball bounces back when hitting the centre mast on the Savage Sea court.
    • Additional Settings
      • Options: Players can now switch the controls of Trick Shots to use only the Right Stick.
        • When holding the Joy-Con sideways, you can complete a Trick Shot by pressing up on the directional buttons (or the Y Button) twice, regardless of the settings.
      • Free Play: You can now choose Stadium Only when entering search conditions when searching for players online via Invite Anyone.
      • We have added Full (6-game, 1-set match) to Free Play and Swing Mode.
    • Changes to Adventure Mode
      • It is now possible to retry a mission without returning to the world map after failing.
      • You can now retry a mission while from the pause menu without quitting the mission.
      • How to Play: It is now easier to hit a block during the tutorial.
      • Forest Practice Court: We have adjusted the charge amount of the opponent’s Charge Shot.
      • Detour: We have adjusted the charge amount of the opponent’s Charge Shot and likelihood of using a Zone Shot.
      • Savage Sea: We have adjusted the charge amount of the opponent’s Charge Shot and likelihood of using a Zone Shot.
    • Changes to Swing Mode
      • Rally Challenge: The star point will not appear during Rally Challenge in Swing Mode.
      • The image showing how to hold the Joy-Con is now a video demonstrating how to hold it.
    • Fixes to Online Tournament Ratings
      • Your rating will no longer go up when you lose a match.
        • When you win a match, your rating will not go down, and when you lose a match, your rating will not go up. Your rating will change based on the result of the match, but the amount it changes will be based on your opponent’s rating and on the content of the match. (The change may also be zero.)
      • If the software is forcibly closed during a match, your number of losses will increase, and your rating will go down by 0.5%.
        • If multiple intentional disconnections are detected, they may not be reflected in your ranking.
      • Starting with the August 2018 tournament, the ability to sort by rating will be added to the ranking board.
        • Along with this, the ranking board for total accumulated points will no longer display rating. You will be able to check your own rating for the month of July by looking at Results on the left-hand side of the tournament display.
      • At the start of each new month, your starting rating will change based on results from play the previous month. (This will be reflected as of the change from July to August.)
        • Rating of 2,000 or less - starts at 2,000
        • Rating between 2,000 and 2,500 - rating stays the same
        • Rating above 2,500 - 1/10th of the amount over 2,500 will be added to 2,500 to determine the rating
        • Note: If you did not play the previous month, or if any irregular data is discovered, your rating will be reset to 2,000.
    • Changes to Character Abilities
      • The abilities of certain characters have been changed.
        Character Name Change
        Toad Slightly increased the distance at which he can return the ball without lunging.
        Shortened the amount of time he is stationary after lunging at a ball.
        Increased the height he can return a ball.
        Slightly increased the speed at which Toad can reach his highest movement speed.
        Toadette Slightly increased the distance at which she can return the ball without lunging.
        Shortened the amount of time she is stationary after lunging at a ball.
        Increased the height she can return a ball.
        Slightly increased the speed of her volley shot.
        Wario Increased the distance at which he can return the ball without lunging.
        Slightly increased his ability to aim for the edges of the sideline.
        Slightly increased the speed of his volley shot.
        Bowser Jr. Slightly shortened the distance he can return a ball using a sideways Trick Shot.
        Slightly decreased the distance at which he can return the ball without lunging.
        Slightly shortened the distance he can lunge to hit a ball.
        Slightly decreased the height of balls he can return.
        Decreased his ability to aim for the edges of the sideline.
        Slowed down the speed of balls he returns.
        Slightly decreased the speed at which he can reach his highest movement speed.
        Waluigi Slightly shortened the distance he can return a ball using a sideways Trick Shot.
        Slightly decreased the distance at which he can return the ball without lunging.
        Slightly shortened the distance he can lunge to hit a ball.
        Decreased his ability to aim for the edges of the sideline.
        Slightly decreased the top speed at which he moves.
        Slightly decreased the speed of his volley shot.
        Chain Chomp Slightly shortened the distance he can return a ball using a sideways Trick Shot.
        Greatly shortened distance he can lunge to hit a ball.
        Bowser Slightly shortened the distance he can return a ball using a sideways Trick Shot.
        Rosalina Slightly decreased the height of balls she can hit back.
        Boo Slightly decreased the height of balls he can hit back.
        Koopa Troopa Adjusted the accuracy of Body Shot when he is in his shell so that it matches what is seen on the screen.
    • Other Changes
      • Fixed an issue where the “Too Early” block timing indicator would appear when you are not pressing a shot button, while using a Trick Shot to return a ball from a Zone Shot or another Special Shot.
        • It is possible to block the ball from a Zone Shot or another Special Shot by pressing the shot button with good timing, even when while using a Trick Shot.
      • Fixed an issue where it became easy to succeed at a normal block during a 1-point rally in the period between a perfectly timed Trick Shot and the next shot that was not a perfectly timed Trick Shot.
        • Your Energy Gauge will refill greatly when you hit a Trick Shot with the best timing possible.
        • This issue will not occur during Zone Speed or blocks performed during Trick Shots.
      • Fixed an issue where the Energy Gauge would show as yellow instead of red when your remaining energy is between 1/3rd and very little.
      • Fixed an issue in online tournaments where the character icon was horizontally inverted as it entered the tournament display block on the right side.
      • Fixed an issue where the game would stop when connectivity was especially poor during local wireless or online matches.
      • Fixed various issues related to the display of text.

    Version 1.1.2

    • Game Balance Updates
      For All Characters:
      • We have adjusted the range within which a character is able to return a ball, as well as how much energy is used when doing a Trick Shot to hit a ball that goes behind them.
        • *We made the distance you can move and the scope between left and right shorter. We also shortened the time it takes to successfully recover energy and increased how much energy is used when a Trick Shot is late.
      • We have made it so that, when returning a serve, a ball cannot inflict a Body Shot until it bounces once.
      For Bowser Jr.:
      • We have adjusted how fast Bowser Jr. can move when charging a shot and lowered the angle at which he hits the ball back.
        • *We plan to adjust the balance of this character further in time for the August tournament
    • Other Changes
      • Revised errors with text display.
    • Notice about the rating system in Online Tournament
      • A ranking display based on rating will be added to the ranking board starting with the August 2018 tournament.
        Along with this change, the rating will not be shown on the Total Points ranking board. If you want to check your rating for July, please check the Tournament chart.
      • Your rating will change on a monthly basis based on the results of the previous month's play. (This will be reflected starting with the switch from July to August.)
        • *Ratings of 2,000 or less -> Start at 2,000
          *Ratings from 2,000-2,500 -> Same rating will be maintained
          *Rating of 2,500 or more -> 1/10 of the value will be added to 2,500
          *Value will be reset to 2,000 if the player did not play the previous month or if any questionable data is present.

    Version 1.1.1

    • Changes to Online Tournaments
      • The “Rating” feature will be added to the game on 1 July 2018. Ratings scores will start at 2,000 and go up after scoring points and go down when losing points in matches. It is a score that shows how strong the player is. (The in-game ranking board will continue to be based on Total Points.)
      • In cases where there is a disconnection during a match, ratings will go up or down based on the score in that match at that time.
      • When there is great discrepancy between players in ability, a player’s rating may not go up even if they win.
    • Changes to missions in Adventure mode
      • Forest Practice Court: We have adjusted how often the opponent uses Zone Shots.
      • Forest Edge: We have adjusted how quickly the opponent responds to shots.
      • Reflection Room: We have adjusted how much energy is refilled.
      • Royal Chamber: We have adjusted how much energy is refilled.
    • Other changes
      • Online Tournament: We have addressed an issue of settings not aligning with Options settings when starting a match.
      • Online Tournament: We have addressed an issue of the game freezing when pressing certain buttons after there is a communication error.
      • There will be further adjustments to game balance in matches and character performance.

    Version 1.1.0

    • Additional New Modes and Features
      • We have added “Online Tournament” to Tournament mode.
        • When playing Online Tournament, you can choose from four different types of courts in Marina Stadium.
        • We have changed the name of the tournament mode using computer partners to “COM Tournament”.
      • We have added “How to Play” to the main menu. You are now able to practise basic shots and new shots outside of the “How to Play” in Adventure mode.
      • We have added “Bonus” to Adventure mode. This allows you to play the story over again from the beginning and watch movies.
        • “Bonus” will be added once you have cleared Adventure mode once.
        • When you select “Start from Beginning”, your progress, level, and obtained rackets will all be reset. It is not possible to carry over your status and play from the beginning.
    • Changes to Online Play
      • Online play: We have made some changes to the way that latency is handled in online play.
        • We have addressed an issue that caused severe latency when the network connection became unstable.
        • We have raised the frequency with which the game confirms and refreshes connection quality. This addresses the problem of connection quality remaining low for a longer period than necessary once the connection was determined to be poor in one single instance.
      • Online play: We have made some adjustments so that players of similar skill are more likely to be matched together outside of matches with friends.
      • Online Tournament: We have improved the accuracy of processing the confirmation of connection quality for both yourself and your opponent before the start of a match.
      • Online Tournament: We have addressed an issue that caused a dropped connection at a certain time in a match to result in the dropped player receiving credit for a win.
      • Free Play: We have addressed an issue that caused the next match to automatically begin when no control input was detected after a certain amount of time at the end of an online match.
    • Reading save data from the online tournament prior to launch
      • When you have save data from playing one or more matches in the online tournament that took place prior to launch, you will obtain Mario's “classic outfit”. You will be able to switch to this at the character select screen for each mode. You cannot change character appearance in Adventure mode.
    • Asian Languages
      • We have added support for Chinese and Korean languages.
    • Other
      • Overall: We have addressed an issue where a Zone Shot that landed very close to the line was being counted as out.
      • Standard Overall: We have addressed an issue that caused your Energy Gauge to fill on a Nice Serve even when the shot was a fault or a let.
        • The above two issues did not occur during the online tournament prior to launch.
      • COM Tournament: A crown mark will now appear next to the name of a character who has won the tournament.
      • COM Tournament, Online Tournament: Suspend data from a tournament will now include your settings choices from the character select screen.
      • Some changes from the online tournament prior to launch are also included.
      • When you update to version 1.1.0, you will no longer be able to engage in local play with those using version 1.0.0.

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