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    ARMS Update History

    Update Details:

    Click the version number below for information about older software updates for ARMS. Each update also includes all previous updates.


    Version 5.0.1

    • Adjusted abilities of some fighters and ARMS as follows.
      Fighters/ Arms Adjustments
      Misango Refreshed in both body and mind for 2018. Happy New Year!
      Increased movement speed when jumping.
      Increased arm size.
      Lokjaw Increased speed of rush attack.
      Decreased time interval before launch of rush attack.
      Skully Improved curving.
      Improved homing.
      Glusher Increased expansion rate when extending.
      Clapback Decreased expansion rate when extending.
      Decreased maximum reflection angle.
      Popper Decreased retraction speed.
      Chakram Decreased homing.
      Brrchuk Decreased homing for jump attacks.

    Version 5.0

    • New fighter “Dr. Coyle” is now available. Play the Grand Prix at LV6 or higher as someone other than Dr. Coyle and see what happens…
    • New ARM “Lokjaw” added.
    • New ARM “Parabola” added.
    • New ARM “Brrchuk” added.
    • New stage [NAME REDACTED] added.
    • For Grand Prix LV6 and lower, the computer will now get stronger as you get deeper into the Grand Prix.
    • For Grand Prix LV7, the computer will start out strong right from the first match, as usual.
    • You can now view stats from previous Party Crash events in “Stats”.
    • Added new badges related to Dr. Coyle.
    • Fixed issue in online play where the healing area created by HP Juice would sometimes shift position.
    • Adjusted abilities of some fighters and ARMS as follows.
      Fighters/ Arms Adjustments
      Lola Pop The holidays are a busy season for street performers, so Lola Pop is fired up! Her charges now persist longer.
      Whammer
      Kablammer
      Blorb
      Lessened deceleration when knocking down mid-weight ARMS.
      Scorpio Increased retraction speed.
      Shortened waiting time between flying off and retrieval.
      Fixed issue where time needed for retraction could be greatly protracted.
      Skully Improved curving.
      Increased rush damage.
      Decreased speed of initial rush attack.
      Adjusted the number of attacks needed for rush range to reach a maximum.
      Glusher Lessened deceleration when knocking down mid-weight ARMS.
      Increased expansion rate of charge attacks.
      Megaton
      Megawatt
      Lessened deceleration when knocking down mid-weight ARMS.
      Increased speed of charge attacks.
      Decreased speed of normal attacks.
      Toaster
      Sparky
      Chilla
      Bubb
      Buff
      Roaster
      Nade
      Decreased speed of initial rush attack.
      Adjusted the number of attacks needed for rush range to reach a maximum.
      Slapamander
      Slamamander
      Increased the time interval between initial launch and extension.
      Increased extension speed.

    Version 4.1

    • The mysterious new fighter "Springtron" can now be selected.
      • His initial ARMS are the same as Spring Man's.
      • When Spring Man unlocks new ARMS, Springtron will also have access to them.
    • New badges added.
      • Added badges that are unlocked via specific fighter/ARM combinations.
      • Added badges that are unlocked by fulfiling certain conditions on stages with environmental gimmicks.
      • And more!
    • Added support for traditional and simplified Chinese. You can switch your language in the console's System Settings.
    • Fixed issue in online play where immediately after time runs out guarding would be cancelled, not allowing players to defend post-time attacks.
    • Fixed issue in Ranked Match where certain fighters' voices could be heard prior to the start of the match.
    • Adjusted abilities of some fighters and ARMS as below.
      Fighters/ Arms Adjustments
      Misango Duration of immobility when masking up reduced (the Misanga is pleased).
      Scorpio Increased curving
      Increased expansion rate of charge attacks.
      Shortened wait time prior to scorpion jumping.
      Decreased extension speed.
      Decreased flotation during jump attacks.
      Decreased speed of charge attacks.
      Decreased homing during jumping attacks.
      Skully Increased curving.
      Increased homing.
      Decreased flotation during jump attacks.
      Glusher Increased retraction speed.
      Fixed issue where retraction speed would be greatly slowed at times.
      Homie Increased rush damage.
      Megaton Increased retraction speed.
      Whammer Increased retraction speed.
      Increased homing.
      Hydra Decreased retraction speed. Speed of charge attacks is unaffected.
      Clapback Decreased speed of direction changes during rush attacks.
      Revolver
      Retorcher
      Fixed issue where under certain conditions projectiles would freeze in mid-air.

    Version 4.0

    • Added new fighter “Misango”.
    • Added new ARM “Scorpio”.
    • Added new ARM “Skully”.
    • Added new ARM “Glusher”.
    • Added new stage “Temple Grounds”.
    • Added online event “Party Crash”.
      • A different take on the usual Party Match, presented for a limited time by ARMS Labs.
      • The more you play the more your level will go up, and you’ll be rewarded with badges and in-game prize money!
      • There’ll be an in-game notification when the event gets close, so don’t miss it!
    • When conditions for acquiring a badge are satisfied within a match, a “You got a badge!” message will now display at the end of the match.
    • In “Customize Controls” you can now press the + Button to reset controls to their default settings.
    • Increased the length of the rope conjoining allies in Team Fight.
    • Decreased ARM speed in Team Fight.
    • Adjusted the abilities of certain fighters and ARMS as follows.
      Fighters/Arms Adjustments
      Ribbon Girl She’s been working on her air game. Air dash movement speed increased.
      She’s more comfortable in the air. Normal dash speed decreased.
      Adjusted camera for better visibility during a quick drop.
      Min Min Increased normal ARM size.
      Kid Cobra Adjusted camera for better visibility during a charge dash.
      Helix Fixed issue where a high jump couldn’t be done when jumping on a trampoline in extended form.
      Master Mummy Fixed online play issue where rush would be triggered at the end of a throw.
      Byte & Barq Decreased movement speed when dashing.
      Twintelle Adjusted the deceleration factor when slowing down ARMS.
      Revolver Increased extension speed of 1st and 2nd rounds.
      Retorcher Increased extension speed of 2nd and 3rd rounds.
      Homie Increased retraction speed.
      Whammer Increased homing.
      Roaster Fixed issue where rush gauge did not decrease when inflicting flame.
      Popper Increased retraction speed.
      Chakram Decreased expansion rate for charge attacks.
      Thunderbird Decreased speed of charge attacks.
      Decreased homing.
      Slamamander Decreased extension speed.
      Decreased homing.
      Clapback Decreased maximum reflection angle.

    Version 3.2

    • Added new “Badge” feature.
      • Receive neat badges as a reward for fulfiling certain conditions.
      • Wear your favourite badge and show it off to your opponent.
    • Added new “Recent Replays” feature.
      • Select from a list and view replays of past matches.
      • Replay data is automatically deleted when necessary, starting with the oldest data.
      • Also, future ARMS updates will cause all replay data from past versions to be deleted.
    • During replay playback, ZR will no longer switch between targets. Instead, the X Button is used for all camera angle switching.
    • During replay playback, the + and - Buttons no longer toggle HP gauge display, and instead now bring up the menu.
    • Fixed issue where, at certain timings, follow up attacks after wind attacks would not land.
    • Fixed issue where, after suffering an ice attack, players on a snakeboard could repeatedly jump and the snakeboard would continuously accelerate.
    • Fixed issue where, when battle rules are set to 1-punch KO, under certain conditions fighters would become unable to move.
    • We’ve identified an interloper who has been disrupting the Grand Prix, going after our fiercest competitors. If encountered, we advise you to dispatch them with prejudice.
    • Adjusted the abilities of certain fighters and ARMS as follows.
      Fighters/ Arms Adjustments
      Lola Pop It’s already been one month since she joined ARMS. Her beginner’s nerves have faded away, giving her increased movement speed during air dashes.
      Increased movement speed during high jump.
      Increased movement speed when bounding.
      Adjusted speed when descending.
      Byte & Barq Decreased time interval between Byte and Barq’s respective attacks.
      Max Brass Decreased expansion rate of attacks when buffed up.
      Increased distance from which he can approach targets.
      Megawatt Increased expansion rate when extending.
      Increased extension speed.
      Increased expansion rate of charge attacks.
      Slamamander Increased extension speed.
      Biffler Increased retraction speed.
      Increased floatiness of jump attacks.
      Boomerang
      Coolerang
      Increased expansion rate of charge attacks.
      Revolver Increased retraction speed.
      Retorcher Increased retraction speed.
      Adjusted path followed when extending.
      Nade Fixed online play issue where explosive damage would trigger twice.
      Whammer
      Kablammer
      Increased speed of charge attacks.
      Blorb Increased expansion rate when extending.
      Increased time needed to finish expanding.
      Chilla Decreased homing ability.
      Tribolt Decreased speed of charge attacks.
      Increased time needed to finish expanding.
      Fixed multiple online play issues.
      Triblast
      Guardian
      Clapback
      Fixed multiple online play issues.

    Version 3.1

    • The versus stage Sparring Ring can now be selected.
      • It’s a square stage without gimmicks, used in the Warm-Up minigame.
      • Enjoy some serious bouts while enjoying the soundtrack of the ARMS theme song (Electro-dance version).
      • Sparring Ring will also appear as a stage in Ranked Match.
    • Fixed an issue in Hedlok Scramble where sometimes Guardian and Clapback ARMS would fail to expand.
    • Fixed issue where the rewards for 1-on-100 would change if played while searching for a Ranked Match.
    • Adjusted some fighters and ARMS as shown below.
      Fighters/Arms Adjustments
      Ninjara After getting some advice from a Ninja College alum, distance travelled when performing a mid-air mist warp has increased. "Mid-air mist warp” refers to the ninja technique performed by dashing after jumping.
      Sparky Increased retraction speed.
      Megawatt Increased extension speed.
      Slamamander Increased extension speed.
      Decreased retraction speed.
      Biffler Increased retraction speed.
      Blorb Increased retraction speed.
      Adjusted how damage multipliers for Rush attacks function. Total damage when connecting with all hits is unchanged.
      Funchuk Increased the time span from exceeding a target until retraction.
      Adjusted how damage multipliers for rush attacks function. Total damage when connecting with all hits is unchanged.
      Fixed issue during online play when rush damage would increase under certain conditions.
      Fixed an issue where at times an opponent’s throw could be deflected with a successfully completing throw attack.
      Clapback Decreased Rush attack damage.
      Chilla Decreased curving.
      Phoenix
      Thunderbird
      Decreased homing.
      Nade
      Tribolt
      Chakram
      Decreased speed of charge attacks.

    Version 3.0

    • New fighter "Lola Pop" can now be selected.
    • New ARM "Funchuk" added.
    • New ARM "Biffler" added.
    • New ARM "Clapback" added.
    • New stage "Via Dolce" added.
    • Customize Controls menu added.
      • This allows you to freely customize button mappings.
      • Access by pressing X on the fighter select screen, or from the pause menu in battle.
    • Condition for unlocking Ranked Match has changed from clearing Grand Prix on Level 4 to clearing Grand Prix on Level 1.
    • Stun charge attacks will now immobilise fighters for longer.
    • Fire charge attack damage has been reduced by 10.
    • After landing a hit on an armoured opponent, there will now be a momentary delay before the ARM starts to retract.
    • In modes with multiple opponents, removed function where the targeted opponent would automatically switch to another opponent when the targeted opponent was knocked down.
    • Fixed issue where bomb blasts would not knock down players during their rush attack.
    • Fixed issue where bomb blasts could not be guarded when playing 1-punch KO.
    • Fixed issue where, under certain conditions, after connecting a wind type rush attack follow up attacks would be impossible.
    • Fixed issue where even in the process of shooting an ARM it was possible to charge-up when on a trampoline.
    • Fixed issue in Hedlok Scramble where if a communication error occurred at a specific time it would become impossible to grab the Hedlok powerup.
    • Fixed issue where fighters would sometimes go out of bounds during fights against Hedlok.
    • Adjusted some fighters and ARMS as detailed below.
      Fighters/ Arms Adjustments
      Master Mummy ARM size has been increased thanks to intense training.
      Now holds a charge for longer.
      Mechanica Increased movement speed when jumping.
      Increased movement speed when air dashing.
      Max Brass Decreased movement speed when buffed up.
      Sparky Increased extension speed.
      Increased retraction speed.
      Revolver
      Retorcher
      Increased speed of charge attack.
      Shortened firing interval.
      Boomerang Increased speed when thrown with an outside curve.
      Improved homing ability.
      Adjusted path travelled when extending.
      Coolerang Increased expansion rate when extending.
      Increased speed when thrown with an outside curve.
      Improved homing ability.
      Adjusted path traveled when extending.
      Megaton Increased extension speed.
      Increased expansion rate when extending.
      Megawatt Increased extension speed.
      Increased expansion rate when extending.
      Increased retraction speed.
      Increased speed of charge attack.
      Increased charge attack damage.
      Parasol Increased speed of charge attack.
      Increased expansion rate of charge attack.
      Improved homing ability.
      Homie Increased retraction speed.
      Improved homing ability.
      Slamamander Increased speed of charge attack.
      Improved homing ability.
      Tribolt
      Triblast
      Increased extension speed.
      Hydra Increased retraction speed.
      Chakram Increased extension speed.
      Increased speed of charge attack.
      Guardian Increased shield bash range.
      Fixed issue where movement became impossible when both hands were disabled.
      Fixed issue where it was possible to pass through parts of the stage to attack.
      Roaster Decreased extension speed.
      Increased retraction speed.
      Nade Decreased retraction speed.
      Popper
      Cracker
      Decreased extension speed.
      Decreased damage from charge attack.
      Decreased damage from rush attack.
      Increased retraction speed.

    Version 2.1

    • Moved “Training” to the top menu.
    • Added five exercises to “Training”, and added difficulty level indications.
    • Adjusted the way the rush gauge fills, decreasing the amount gained for punches that do not connect with the opponent.
    • When 3-4 players start a battle, instructions on how to switch targets will now be displayed. A cursor will also be displayed above the current target for a set time.
    • Adjusted hitbox sizes for fighters, improving issues where hits were not registered despite looking like hits.
    • Changed the pause, results, and replay menus in “Training” to be more convenient.
    • For “Best Stage” in Stats, made it harder for less frequently played stages to be selected, even if you have a high win ration on them.
    • Corrected issue that caused the game to hang up when the ending was skipped at a particular time.
    • We have made the following adjustments for some fighters and ARMS:
      Fighters/ Arms Adjustments
      Master Mummy Increased dash speed.
      Increased movement speed when jumping.
      Mechanica Increased movement speed when jumping.
      Kid Cobra Adjusted flotation when performing a jump attack.
      Byte & Barq Trained Barq to get up quicker.
      Boomerang Increased speed when throwing in a wide curve.
      Increased extension speed.
      Increased homing.
      Coolerang Increased extension speed.
      Increased homing.
      Revolver Increased extension speed.
      Improved curving performance.
      Increased retraction speed.
      Shortened the time needed from starting a rush to firing the first shot.
      Retorcher Improved curving performance.
      Increased retraction speed.
      Increased expansion rate when extending.
      Parasol Increased expansion rate when extending.
      Increased retraction speed.
      Decreased expansion rate for charge attacks.
      Megawatt Improved curving performance.
      Increased retraction speed.
      Slamamander Increased homing.
      Tribolt Increased extension speed.
      Decreased rush damage.
      Triblast Increased speed of charge attacks.
      Homie Increased rush damage.
      Guardian Made it so the electric shock when a charge attack connects lasts longer.
      Corrected odd behavior that occurred when a rush attack connected with a wall or platform.
      Blorb Corrected odd behavior that occurred when a rush attack connected with an opponent that was not targeted.
      Seekie Decreased retraction speed.
      Made it so the electric shock when a charge attack connects doesn’t last as long.
      Ramram Decreased retraction speed.
      Decreased expansion rate for charge attacks.
      Decreased speed of charge attacks.
      Cracker, Popper, Hydra Decreased retraction speed.
      Bubb, Buff Decreased extension speed.
      Decreased expansion rate when extending.

    Version 2.0

    • ARMS League Commissioner Max Brass added as a playable character.
    • New ARM “Nade” added.
    • New ARM “Roaster” added.
    • New ARM “Kablammer” added.
    • New stage “Sky Arena” added.
    • New versus mode “Hedlok Scramble” added.
      • Punch or touch the capsule containing the Hedlok mask to become Hedlok for a period of time.
      • This can be selected in Versus, Friend, or Local and it will also appear in Party Match.
    • ”Stats” added to the main menu.
      • Check stats such as your most used fighter, best stage, and ARM accuracy.
    • ”Events” added to the main menu.
      • Here you can set whether or not you want to join official online events.
    • Snake Park has been swapped out for Sky Arena in the Ranked Match stage roster.
    • Raised highest rank in Ranked Match to 20.
    • Increased the penalty for disconnecting during Ranked Match play.
    • Shortened the amount of time necessary for the following ARMS to return after being extended, making them easier to use: Megaton, Megawatt, Revolver, Retorcher, Boomerang
    • Increased movement speed of the Guardian.
    • Improved visibility during charge attacks for the Popper and Cracker.
    • Increased the amount of time necessary for the following ARMS to return after being knocked down, increasing risk: Popper, Cracker, Hydra
    • Increased the amount of time it takes to recover when a grab is deflected with a single punch.
    • Decreased the amount of damage when the Hydra’s rush connects with multiple consecutive hits.
    • Decreased the distance Kid Cobra travels when jumping.
    • Fixed issue where in some instances Ribbon Girl could remain airborne for an overlong period of time while continually attacking.
    • Fixed issue where Ninjara would not destroy the light boxes on the Ribbon Ring stage when getting up.
    • Fixed issue where the time necessary for the Triblast to return when deflected was shortened.
    • Fixed issue where ARMS such as Blorb and Megaton would catch on the ground and fail to fire.
    • Fixed issue where explosive ARMS would sometimes fail to explode when receiving an attack.
    • Fixed issue where the Slapamander would sometimes fail to hit Helix when he is extended.
    • In online play, fixed issue where the appearance or non-appearance of items could differ between devices.
    • In online play, fixed various issues with V-Ball including an issue where the ball would remain grounded and play would not proceed.
    • In online play, fixed an issue where sometimes Barq would continually defend against an opponent's rush attack for a set period of time.
    • In online play, fixed issue where sometimes pillars in the Scrapyard would not be destructible.

    Version 1.1

    • ”LAN Play” support added. You can now battle against players via LAN. On the main menu, click and hold the Left Stick and then press L + R to switch between “Local” and “LAN Play”.
    • ”Arena Mode” added. This mode focuses on serious 1-on-1 matches and can be played via “Friends”, ”Local”, or “LAN Play”. Up to 4 players can be in the arena, and players not currently fighting watch as spectators.
    • Fixed issue where Kid Cobra was able to repeatedly do a charge dash while riding snakeboards.
    • Fixed issue where Barq would warp a great distance away after Byte & Barq perform a rush attack while on a snakeboard.
    • Fixed issue where ARMS such as the Chakram would pass through the purple light boxes in the Ribbon Ring stage.
    • Fixed issue where Biff referred to the “ARMS Grand Prix” as the “AMRS Grand Prix”.

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