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  • Uncover the past and present of the Sin and Punishment series


    28/04/2010

    Nintendo fans of a certain vintage may recall a moment in their younger years when, whilst flicking through the pages of their preferred gaming publication, their eyes alighted on an alluring new title called Sin and Punishment. 

    It was a game full of eastern promise, coming exclusively to Nintendo 64 courtesy of shoot ‘em up gurus Treasure – a developer with a reputation for producing the very best in arcade-style run and gun action. There would be enormous bosses to battle, a slick and stylish main character to control and more than a few rounds to fire off as you gunned for glory across a 3D universe drenched in unfiltered science fiction magic.
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    This was to be an action game that took your breath away, showered you with unfriendly fire, shattered your air of gaming invincibility and still kept you coming back for more.

    There was only one problem – Sin and Punishment never made it to Europe. At least, not for a while.

    While players in Japan were able to enjoy the game’s no-holds-barred delights at the turn of the new century, it would be another seven years before gamers in Europe finally got their hands on Sin and Punishment via Virtual Console on Wii. In the ultimate compliment to the game’s considerable charms, its release in these parts almost a decade after it first surfaced in Japan was met with much of the same excitement that it had generated upon initially being revealed. The wait had been a long one, but critics and fans agreed – it was worth it.
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    Following a sci-fi plot that sees mankind caught between an army of unruly mutants and a peacekeeping organisation with questionable methods, Sin and Punishment sees players taking charge of Saki, a young soldier heading-up a weakened but unrelenting resistance. From the depths of urban Japan to the furthest reaches of space, your job is to take aim at wave after wave of incoming enemies that beset Saki – dodging danger and fighting fire with fire every step of the way. Adding to the intensity of the overall experience is a scoring system that encourages players to score maximum hits on their enemies as quickly as possible. The idea that two different players could destroy a screen full of foes and rack up two entirely different scores in the process lends Sin and Punishment an extra edge that has long had high score seekers salivating in anticipation.

    The fact that Sin and Punishment can now be easily downloaded and experienced thanks to Virtual Console would have been little more than a distant dream for the gamers who craved it so badly upon first laying eyes on it. But just as time has opened the way for players to experience the game outside Japan in recent years, so has it given developer Treasure the opportunity to return to their work stations and dream up what can only be described as a bigger, bolder, tougher and downright more spectacular sequel. And this one is coming to Europe from the outset!