Hometown Story

System: Nintendo 3DS Release date: 01/05/2014
Hometown Story
Close X

A new life awaits in Hometown Story’s leafy, secluded village on Nintendo 3DS!

After inheriting a dilapidated store from your grandmother, you find yourself back in your home town, in search of life, love and friendship. Personalise your character, then renovate the shop to entice the villagers to visit, increasing sales with rare and expensive items. More items mean more customers, which, in turn helps the village prosper, as new people move to the area.

Fortunately, you won’t be on your own, as you’ll get help from Pochica, a magical sprite that floats at your side. Go on exciting adventures outside the shop, and, when it’s time to relax, grab your line and lures for a spot of fishing by the lake!

From the creator of Harvest Moon, Yasuhiro Wada, with music from Nobuo Uematsu, Hometown Story is all about your choices. Craft unique characters, choose what to sell, and unravel a weave of stories. You’re sure to meet new characters and make new friends but whatever way you choose to play, no two tales are ever alike in Hometown Story on Nintendo 3DS!

  • Build and run a shop from scratch any way you please
  • Listen to stories from villagers and make new friends
  • Play out lots of different endings, based on in-game decisions
  • Find romance and maybe even meet the love of your life!

What you need to know

This content is sold by Nintendo of Europe GmbH. The payment will be made with Nintendo eShop funds usable through the Nintendo Account used to complete the purchase.

This content is sold by Nintendo of Europe GmbH, payable with Nintendo eShop funds usable through your Nintendo Account. The Nintendo Account Agreement applies to the purchase of this content.

This content may be purchased by users who have registered a Nintendo Account and accepted the respective legal terms. To be able to purchase content for Wii U or Nintendo 3DS family systems, a Nintendo Network ID is also required and your funds usable through the Nintendo Account must be merged with the funds tied to your Nintendo Network ID. If the funds have not yet been merged, you will have the option to do so during the purchase process. To start the purchasing process, it is necessary to sign in with the Nintendo Account and the Nintendo Network ID. After signing in it will be possible to review the details and complete the purchase.

To be able to purchase content for Wii U or Nintendo 3DS family systems, your funds usable through the Nintendo Account must be merged with the funds tied to your Nintendo Network ID. If the funds have not yet been merged, you will have the option to do so during the purchase process. You will be able to review the details and complete the purchase on the next screen.

The details of this offer apply to users who sign in with a Nintendo Account with the country setting corresponding to the country setting of this website. If the country setting of a Nintendo Account is different, the details of this offer may be adjusted (for example, the price will be displayed in the respective local currency).

After the purchase is completed, the content will be downloaded to the applicable system linked to the respective Nintendo Account, or respective Nintendo Network ID in the case of Wii U and Nintendo 3DS family systems. This system must be updated to the latest system software and connected to the internet with automatic downloads enabled, and it must have enough storage to complete the download. Depending on the system/console/hardware model you own and your use of it, an additional storage device may be required to download software from Nintendo eShop. Please visit our Support section for more information.

Please make sure you have enough storage to complete the download.

After you have completed the purchase, the content will be downloaded to the applicable system linked to your Nintendo Account, or your Nintendo Network ID in the case of Wii U or Nintendo 3DS family systems. This system must be updated to the latest system software and connected to the internet with automatic downloads enabled, and it must have enough storage to complete the download. Depending on the system/console/hardware model you own and your use of it, an additional storage device may be required to download software from Nintendo eShop. Please visit our Support section for more information.

Please make sure you have enough storage to complete the download.

The details of the offer are displayed based on the country settings of your Nintendo Account.

The Nintendo Account Agreement applies to the purchase of this content.

The use of an unauthorised device or software that enables technical modification of the Nintendo console or software may render this game unplayable.

This product contains technological protection measures.

Content not playable before the release date: {{releaseDate}} . The payment is taken directly upon purchase.

Please note: for games that support 3D images, you can only appreciate the 3D effect of Nintendo 3DS, Nintendo 3DS XL, New Nintendo 3DS and New Nintendo 3DS XL on the system itself. Game visuals display in 2D on Nintendo 2DS and New Nintendo 2DS XL. All screenshots and game footage on this site are captured in 2D mode.

Interview

Take charge of a run-down shop and turn it into a bustling emporium in Hometown Story for Nintendo 3DS. To learn more about this upcoming title, we spoke to its creator Yasuhiro Wada about his goals and the unique message at the heart of his new game.

Nintendo of Europe: Firstly, please introduce yourself and your work to our readers.

CI7_3DS_HometownStory_photo.png

Yasuhiro Wada: My name is Yasuhiro Wada, and my company is Toybox Inc. Around 20 years ago I created the first version of Harvest Moon, which was localised in collaboration with Nintendo. At the time Nintendo was very co-operative in localising the game to make it easy to understand for European players, so I’m very grateful for this. Over the years I think there have been almost 30 versions of Harvest Moon released together with Nintendo. I think we can say Harvest Moon is very popular in Europe, and I feel very happy about that. The last Harvest Moon I was involved with was Harvest Moon: The Tale of Two Towns, and now I’m concentrating on developing a new game that is coming out really soon for Nintendo 3DS: Hometown Story.

NoE: Can you tell us a little more about what Hometown Story is about?

YW: It’s a game which makes you like human beings more than you liked them before. You start with a very small shop, and during the game it gets larger and larger – that’s the basic premise of the game. But making the shop bigger and bigger is not the purpose of the game.

The biggest difference compared to Harvest Moon is that there is a variety of very different characters who all have a deeply and carefully developed story behind them. The player develops his own story by interacting and communicating with the characters, of which there are about 30. That becomes the player’s story.

NoE: The purpose of the game is not to make the shop as big as possible; it’s to make people happy. Please could you explain a little more about that?

YW: I don’t necessarily think that the player has to make every single character in the game happy! As the shop grows bigger and bigger, more people will visit and communicate with each other. But it’s not only the shop that is growing bigger – because of the growing shop, the community of the village is getting better.

CI7_3DS_Screen_09.png

New people will come to the village, and there will be new houses. When new people come to the shop, the player will learn about their worries, their feelings, their needs, and will build up relationships with every new character that comes to the village. Depending on how you interact with them, you might be able to guide them in a happy direction.

NoE: Why did you choose Nintendo 3DS for Hometown Story?

YW: We are a very small company at Toybox, and we couldn’t spend a large budget to release the game on a big console, so we chose a compact handheld. Also, from the beginning of my career I was very closely working together with Nintendo, and all my games on Nintendo consoles are very popular, so I thought it would be natural to go with Nintendo for my new game.

NoE: Many of your games have a similar theme of pastoral and family life. Who do you feel that you make games for?

YW: The target audience would probably be children, because I want to show them that there are not only games where you fight against and kill each other. If there were only the kind of games involving shooting and fighting, some parents would forbid their children from playing them. I want children to play games, with their parents too, and I also want to show them how friendly the world can be. I want them to grow up and be friendly to the people around them.

NoE: Do you think you would ever enjoy making a more action-oriented game?

YW: Yes, actually I would enjoy it. I developed No More Heroes with Goichi Suda – that was a fighting game, and I enjoyed it. I have ideas in my head for things like that, but there are a lot of people who are very talented at creating action games, so at the moment I believe I don’t have to!

NoE: Harvest Moon began a genre of life simulation and farming, which has become very popular in the West. Has that changed your approach to the creative process?

CI7_3DS_Screen_06.png

YW: Well, first I am very happy that there are a lot of games that take the farming idea – I’m happy that my idea was well adopted! For Hometown Story I wanted something much deeper, that involves the emotions in your heart more deeply, so it wasn’t influenced by this so much.

NoE: Some of the contributors to Hometown Story are Nobuo Uematsu, the composer, and artist Atsuko Nishida. What was it like to work with these two big names in Japanese development?

YW: It was quite simple, because we’d worked together before previously. I shared my ideas about the new concept with them and they said, “this sounds like a good project – let’s do it together!” (laughs)

NoE: Do you have anything you’d like to tell fans of the previous games you’ve made?

YW: I hope that all my fans will love playing even more games, and that they will love more people. Let’s be enthusiastic about playing videogames together!

Categories

Adventure, Simulation

Players

1

Publisher

Rising Star Games

Developer

Toybox Inc.

Age rating

TBD

Nintendo 3DS Game Card

System

Nintendo 3DS (European version)

Release date

02/05/2014

Age rating

TBD

Languages

English, German, French

Download version (Nintendo 3DS)

System

Nintendo 3DS (European version)

Release date

01/05/2014

Age rating

TBD

Languages

English, German, French

Download size

4410 blocks