Nintendo GameCube

Technical Details

Technical Details
MPU ("Microprocessor Unit")

Custom IBM Power PC "Gekko"

Manufacturing Process

0.18 micron IBM Copper Wire Technology

Clock Frequency

485 MHz

CPU Capacity

1125 Dmips (Dhrystone 2.1)

Internal Data Precision

32-bit Integer & 64-bit Floating-point

External Bus

1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)

Internal Cache

L1: Instruction 32KB, Data 32KB (8 way}, L2: 256KB (2 way)

System LSI

Custom ATI/Nintendo "Flipper"

Manufacturing Process

0.18 micron NEC Embedded DRAM Process

Clock Frequency

162 MHz

Embedded Frame Buffer

Approx. 2MB, Sustainable Latency : 6.2ns (1T-SRAM)

Embedded Texture Cache

Approx. 1MB, Sustainable Latency : 6.2ns (1T-SRAM)

Texture Read Bandwidth

10.4GB/second (Peak)

Main Memory Bandwidth

2.6GB/second (Peak)

Pixel Depth

24-bit Colour, 24-bit Z Buffer

Image Processing Functions

Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, Real-time Hardware Texture Decompression (S3TC), Real-time Decompression of Display List, HW 3-line Deflickering filter

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The following sound-related functions are all incorporated into the System LSI

Sound Processor

Custom Macronix 16-bit DSP

Instruction Memory

8KB RAM + 8KB ROM

Data Memory

8KB RAM + 4KB ROM

Clock Frequency

81 MHz

Performance

64 simultaneous channels, ADPCM encoding

Sampling Frequency

48KHz

System Floating-point Arithmetic Capability

10.5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)

Real-world polygon

6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)

System Memory

40MB

Main Memory

24 MB MoSys 1T-SRAM, Approx 10ns Sustainable Latency

A-Memory

16MB (81MHz DRAM)

Disc Drive

CAV (Constant Angular Velocity) System

Average Access Time

128ms

Data Transfer Speed

16Mbps to 25Mbps

Media

3 inch Nintendo GameCube Disc based on Matsushita's Optical Disc Technology, approx 1.5GB Capacity

Input/Output

Controller Port x4, Memory Card Slot x2, Analogue AV Output x1, Digital AV Output x1, High-Speed Serial Port x2, High-speed Parallel Port x1

Power Supply

AC Adapter DC12V x 3.25A

Main Unit Dimensions

11.4cm (Height) x 15cm (Width) x 16cm (Depth)

 
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