Blending explosive action with careful strategy and giving you the freedom to take charge of everything from a lone soldier to a hulking battleship, Battalion Wars II (BWii) is certainly not short on variety.
We caught up with two of the key figures who helped develop the game at Kuju Entertainment Ltd to hear a little more about their roles in BWii and which specific elements of the game they enjoy most now that their work is complete. Creative Director Tanc Dyke-Wells and Lead Designer Andy Trowers have both enjoyed a long-time involvement with the Battalion Wars series, and are well-placed to give a verdict on what makes the game stand out from the crowd. For Andy, it is the competition of playing online that brings him most satisfaction.



Learning to utilise the unique features of Wii, expanding the range of possibilities for in-game combat (most notably with the inclusion of naval units), and responding to the wishes of fans by creating a comprehensive online mode are just some of the challenges Kuju have risen to in the development of BWii.
“We do have other work in development with Nintendo, which is confidential, but I think it may surprise people when they see what we have been doing. As for Battalion Wars; well, we’ll just have to wait and see…”



